X-Particles Tutorial - Tentacle Bubbles
In this X-Particles and Cinema 4D tutorial, we’ll build a transparent membrane with dynamic tentacles inside.
We create the splines with the xpExlektrix generator. The outer particles are traveling close to the surface of the transparent casing using a few different modifiers: xpfollowSurface, xpTurbulence, and xpConstraints.
We use Redshift as the renderer.
If you come up with some cool designs using these techniques, tag me or send me a link. Also, let me know if you have any suggestions or requests for future tutorials.
The files are available for download.